Events & experiential
Design participation for the room, the queue and the moment.
Motion-led games, large-screen interaction, leaderboards and engagement systems scoped for real venues.
Questions worth testing
How does the experience handle throughput?
Which signals are useful after the event?
What transfers from Zeuron
Use the accumulated capability. Redesign it for this context.
This is the clearest transfer from Zeuron's embodied-interaction work: cameras, movement, displays, feedback, throughput, calibration and operational support.
Designed for context
No sector page replaces discovery.
Audience, environment, regulation, operational ownership and evidence requirements change the system. We begin with the real brief, not a sector template.
Start with the problem
